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engineSetModelPhysicalPropertiesGroup

Client-side
Server-side
Shared

Pair: engineGetModelPhysicalPropertiesGroup

Updated in 1.6.0 r22485

This function sets physical properties group id used by given model.

Note

Physics can only be disabled for newly created objects and buildings.

OOP Syntax Help! I don't understand this!

  • Method:Engine.setModelPhysicalPropertiesGroup(...)

Syntax

bool engineSetModelPhysicalPropertiesGroup ( ​int modelID, ​int groupID )
Required Arguments
  • modelID: The id of model which you wish to set physical properties group of.
  • groupID: The id of new physical properties group (in range -1 to 159) to be used by given model. Use -1 to disable model physics.

Returns

  • bool: result

Returns true if there were no issues with group change, otherwise an error is raised.

Code Examples

client
function setID(_, id, group)
engineSetModelPhysicalPropertiesGroup(tonumber(id), tonumber(group))
end
addCommandHandler("setID", setID)

Changelog

  • 1.6.0 r22485

    Added ability to disable model physics (-1).

  • See Also

    Engine Functions