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engineLoadTXD

Client-side
Server-side
Shared

This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.

Note
  • Follow loading order ( COL -> TXD -> DFF ) as other orders can cause collisions, textures or the DFF not to load.
  • The filteringEnabled property overrides the filtering modes in each texture of the TXD with point filtering. It also sets the uAddressing and vAddressing to WRAP. If textures come with mipmaps then they are disabled which is especially visible without anisotropic filtering. It is recommended to set filteringEnabled to false if the TXD was created with mipmaps (the filtering mode can be changed in a TXD editor).
Tip

Do your TXD files take megabytes of disk space? You can read some tips on reducing the size of TXD files to compress them without ruining texture quality.

OOP Syntax Help! I don't understand this!

Syntax

txd|false engineLoadTXD ( ​string filePath/rawData, [ ​bool filteringEnabled = true ] )
Required Arguments
  • filePath/rawData: The filepath to the TXD file you want to load or whole data buffer of the TXD file.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • filteringEnabled (default: true): Whether to enable texture filtering.

Returns

  • txd|false: txd element

Returns a TXD if the file was loaded, false otherwise.

Code Examples

client
local txd = engineLoadTXD("infernus.txd")
engineImportTXD(txd, 411)

Changelog

  • 1.4.1-9.07088

    Added option to use raw data instead of a file path.

  • See Also

    Engine Functions